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Prototype Textures

Tileable placeholder textures for scene layout and UV debugging.
Available in PNG (ready to use) and SVG (vector source) variants, in six colour themes.

Reference path: textures://prototypes/PNG/{Theme}/texture_XX.png


Colour themes

FolderDescription
DarkDark background, light markings
LightLight background, dark markings
GreenGreen tint
OrangeOrange tint
PurplePurple tint
RedRed tint

Texture catalogue

Each colour theme contains 13 textures (texture_01.pngtexture_13.png).

#Preview nameDescription
01WallStandard wall tile with a bold label
02GridClean grid — like the wall tile but without the text label
03Light gridLighter-weight grid lines
04Coarse gridLarge-cell grid
05Diagonal gridGrid with prominent diagonal cross-hatching
06Soft diagonal gridFour-square grid with subtle diagonals; grid lines are the visual focus
07Marker gridLow-visibility grid with four highlighted marker squares per tile
08Checkers (dense)Fine checkerboard — for transparency / alpha masking
09Checkers (coarse)Large checkerboard — for transparency / alpha masking
10Contrast gridLike 07, but the four sub-squares each have a distinct contrast level
11StairsStaircase surface tile
12DoorDoor surface tile
13WindowWindow surface tile

Usage example

In a model descriptor, reference a prototype texture like this:

Model descriptor texture reference
]

The path is relative to the textures/ resource root — no textures:// prefix inside a descriptor.


File layout

textures/prototypes/
license.md
prototypes.md
PNG/
Dark/ texture_01.png … texture_13.png
Green/ texture_01.png … texture_13.png
Light/ texture_01.png … texture_13.png
Orange/ texture_01.png … texture_13.png
Purple/ texture_01.png … texture_13.png
Red/ texture_01.png … texture_13.png
Vector/
texture_01.svg … texture_13.svg (original vector sources)

Grid layout

Each texture tile covers 1 × 1 metres (when uv_scale = 1.0).
The tile is divided into a 2 × 2 grid of large quadrants, and each quadrant is further divided into a 4 × 4 grid of small cells — giving 8 × 8 = 64 cells per tile.

┌────┬────┐   Each large quadrant = 0.5 × 0.5 m
│4×4 │4×4 │ Each small cell = 0.125 × 0.125 m
├────┼────┤
│4×4 │4×4 │
└────┴────┘

Stair texture (texture_11)

The stair pattern aligns with the grid: 8 steps per metre (4 small cells × 2 quadrants, vertically).
A cube face that is 0.5 m tall will show 4 stair steps; a 1.0 m face shows 8 steps.


Textures by Kenney, released under CC0.